![]() ![]() Suppose I needed to get that off my chest. But The Pathless asks that you commit so much more - even without trying to discover everything - and what started out as really charming and enticing soon felt like going through the motions in order to achieve an unsatisfying, and dare I say it, cliched ending.ĭidn't feel it was worth making a thread to boo-boo a game, so hope you can forgive me for using this one. I remember enjoying ABZU because I just went through that like Journey played it in a couple of sessions at my own pace, which felt like the perfect way to enjoy this kind of game. But all in all I felt unsatisfied with it after going through all that effort. I won't put any spoilers for the other stuff that's apparent from getting all the animals and such, and I did appreciate that they offered that extra layer to the gameplay and the section leading up to the final boss. But after getting just a little extra scene after the credits, I was well and truly fed up. I obliged him, as he's a long-time friend and we normally have similar tastes in everything. Combined with this, I felt it overstayed its welcome as well, so it took me a long time to get all the way through, playing in 30-45min bursts and often taking long hiatuses.Īll this was compounded by the fact that my friend told me I *must* get all the things to achieve the secret ending. The collectibles and unlocking, stage-by-stage, phase-by-phase approach to everything kind of soured me out. When it was at its best it was a very good experience, almost on par with Journey's best moments.īut I couldn't shake the feeling that it was far too "gamey" for its own good. Man, I hate to be a Debbie Downer but I was really tired of The Pathless by the end.ĭon't get me wrong it's beautiful, has great movement and gripping moments with the music accompanying the chase sequences/boss battles.
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